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This Book "Development of Computer-Based Ludo Game Software: Step-By-Step Approach " It is organised in six chapters, written in simple, clear and concise language.
It is an attempt to advance the frontiers of Computer-Human interaction (CHI) research using Ludo game programming, provide a systematic approach to game development for budding game programmers as well as experts in game development.
It provides an in-depth, focused and broad view of computer game development using state-of-the-art techniques like object-oriented programming (OOP) software development paradigm, Unified Modeling Language (UML) diagramming and sound Software Engineering design principles to achieve the objective of computerizing Ludo game.
Software engineering has emerged as an art and science over the years to dominate every sphere of our lives in the twenty-first century.
The gaming industry is not left out of this revolution.
Today, software giants like - Microsoft and Nintendo are not left out in this multi-billion dollars industry with their Xbox, PlayStation, Wii etc.
Uche holds B.Sc(Hons.) and M.Sc in Computer Science.
He is currently an ICT Engineer.
As Doctoral candidate in Computer Science at the University of Nigeria Nsukka, he has interest in developing algorithms for Congestion Control in Cellular Mobile Networks.
His areas of research include: Computer-Human Interaction (CHI) and Congestion Control.
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